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FFXIV NY Comic-Con 2010 Interview

October 11th, 2010

FFXIV Screenshot

If there were an award for the most controversial game, that award would probably have to go to Final Fantasy XIV. It’s a game with a very different approach to many of the elements that are considered de rigueur for MMOs, which has produced a great deal of affection from some players, a great deal of enmity from others, and a flamewar that burgeons in nearly any thread about even the most innocuous news.

An opportunity was made available to sit down at New York Comic Con with Sage Sundi, FFXIV’s global online producer, and Yasu Kurosawa, FFXIV’s North American online producer. It was certainly an interesting experience to chat with two of the people responsible in no small part for this game; both gentlemen were very polite to discuss the game, its worldwide community, and what lessons had been learned already from launch.

The first thing that both Sundi and Kurosawa made clear was that there were a number of things they could not discuss. When asked about unlocking Ishgard or Chocobos, Sundi laughed and simply said that it was a secret. Still, it’s hard to fault them for keeping some parts of the game under wraps, especially considering Square-Enix’s longstanding habit of playing very close to its chest. Sundi would say, however, that improvements were coming and that there would be new features, even though most of them could not be discussed publicly.

FFXIV NYCC ImageThe Lodestone site, however, has been a big change from the traditional silence that Square has put forth regarding its games, and both Sundi and Kurosawa reinforced the notion that the site would continue to be a source for data about the game. They do not, however, want to use it as a major community flashpoint, preferring instead to support the fansites and give them the tools for organizing and getting in touch with the community. Rather than trying to moderate an official forum, they prefer to let the community form its own activities, something that they have been very pleased with thus far.

That doesn’t, however, mean that they don’t hear what the community has been saying. Improvements for both the user interface and control schemes are incoming, as those are currently the most frequently discussed community topics. The development team apparently has a daily meeting with the community managers worldwide; managers from North America, Japan, and the European communities all discuss the most pressing issues facing the game community.

Sundi and Kurosawa both mentioned that while they want to improve the interface on the PC, they also need to make sure that the interface works for both PCs and the PS3, which means that there are limited options for how many changes they can make. Balancing the needs of both systems leads to certain compromises.

For all the complaints about the game’s systems, there have been relatively few complaints about the actual mechanics of launch, and Sundi was especially pleased both with how smoothly it went and with the implications for the worldwide reception. Everyone was playing together from the start of the game, and that meant that the community was able to start forming much earlier. There was a comparison made to Final Fantasy XI, which launched years later in North America and as a result had a much larger rift between the player communities, so keeping FFXIV’s launch moving smoothly as a worldwide experience was of high importance.

And the complaints about the game are not falling upon deaf ears. The number one complaint that the team has heard is about the user interface, and that is the current top priority for the team. Performance-smoothing is next on the list, followed by content and new features. Each team is working on the game to improve it, and every piece of feedback is being compiled worldwide and taken into account for development.

Final Fantasy XIV ImageWhen asked if he could shed any further light upon the company system, Sundi immediately replied, “Nope,” and then laughed. Other popular requests, such as longstanding player classes like summoners or blue mages, were also not up for discussion; all that could be said was that the teams were aware of the requests and wanted to ensure that the game is as true to the Final Fantasy franchise as possible, and that iconic classes have been among the feedback since the alpha.

About the roleplaying community and the current unofficial RP server: They were happy to hear that one had been picked out, and Sundi explained that while they want to support the RP community, they wish to do so in a larger way than simply labeling one server as set for roleplaying. (He drew the comparison to World of Warcraft, where the RP servers frequently do not feature any sort of community enforcement.) Kurosawa made it clear that if an RP linkshell wishes to run a major event, the best option is to get in touch with the GMs and community teams to try to arrange whatever support possible for the event. He also implored roleplaying communities to give their contact information and site details to the community team, so that the staff members could be aware of events and help support the players.

When asked about what they were happy about with the launch, Sundi immediately responded that he was happy at seeing the global community assemble. Kurosawa was thrilled that so many players were happy with the crafting and that players use crafting as an alternate leveling method (rather than leveling just by killing things with weapons). It helped show just how much the armoury system really contributed to the game’s appeal.

As a last thought, Kurosawa stressed again that Square-Enix is really doing its best to listen to player voices and communicate everything to the development team. Sundi also stated that the game is still being worked on and improved, but with an eye toward preserving the unique elements that mark it as part of the Final Fantasy series. The game isn’t designed to be like World of Warcraft, and the development team is working hard to make it an excellent game on its own merits while allowing it to stand distinct from the crowd.

Final Fantasy XIV NYCC 2010 Interview; Original Source here.

News & Information

Proposed Marked Ward Changes

September 29th, 2010

FFXIV Market WardOn Lodestone today Square Enix has stated that market wards will be organized according to specific item types, making it easier to consolidate similar items in the same area. Further, if an item sold within a ward corresponds to that wards’ item type, the tax incurred will be reduced. Items not of that ward’s category may still be sold, but the tax imposed will remain the same.

The ward names are subject to change:

Battlecraft Ward: Pugilist’s Arms / Gladiator’s Arms / Marauder’s Arms / Lancer’s Arms / Archer’s Arms / Shields / Arrows / Throwing Stones / Throwing Spears / Throwing Circles / Throwing Axes

Fieldcraft Ward: Thaumaturge’s Arms / Two-Handed Thaumaturge’s Arms / Conjurer’s Arms / Two-Handed Conjurer’s Arms

Fieldcraft Ward II: Fisher’s Primary Tools / Fisher’s Secondary Tools / Miner’s Primary Tools / Miner’s Secondary Tools / Botanist’s Primary Tools / Botanist’s Secondary Tools / Bait / Lures

Tradescraft Ward: Goldsmith’s Primary Tools / Goldsmith’s Secondary Tools / Culinarian’s Primary Tools / Culinarian’s Secondary Tools / Carpenter’s Primary Tools / Carpenter’s Secondary Tools / Blacksmith’s Primary Tools / Blacksmith’s Secondary Tools / Armorer’s Primary Tools / Armorer’s Secondary Tools / Leatherworker’s Primary Tools / Leatherworker’s Secondary Tools / Alchemist’s Primary Tools / Alchemist’s Secondary Tools / Weaver’s Primary Tools / Weaver’s Secondary Tools / Crystals

Drinks: Meat Dishes / Egg Dishes / Grain Dishes / Vegetable Dishes / Sweets / Drinks / Seafood Dishes

Grocers Ward: Eggs / Dairy Products / Vegetables / Vegetables / Vegetables / Grains / Spices / Fruits / Mushrooms / Seasonings / Foodstuffs / Freshwater Fare / Saltwater Fare / Meats

Hunters Ward: Corals & Shells / Teeth & Claws / Wings / Bones / Beastcoins / Feathers

Chirurgeons Ward: Potions / Remedies / Ethers / Toxins / Panaceas / Curatives / Reagents / Dyes / Paints / Oils

Ironmongers Ward: Unrefined Metals / Metal Sheets / Metal Wires / Metals / Clasps / Chainmail Meshes / Armor Metals

Woodcutters Ward: Raw Wood / Lumber / Planks

Tanners Ward: Hides / Leathers / Furs / Armor Hides / Armor Leathers / Footwear Parts

Masons Ward: Ores / Stones / Gemstones

Tailors Ward: Fibers / Cloth / Hooded Attire Cloth / Cloth Bodies / Smallclothes Cloth / Cloth Sleeves / Front Cloth / Back Cloth / Armor Cloth

Tinkerers Ward: Weapon Heads / Weapon Parts / Weapon Butts / Weapon Grips / Fletchings / Shafts / Arrowheads / Hooks / Armor Parts / Sundries

Clothiers Ward: Undershirts / Full Plate / War Garb / Attire / Hooded Attire

Jewellers Ward: Necklaces / Earrings / Bracelets / Rings / Belts / Sashes

Hatters Ward: Helms / Hats / Covers / Crowns / Masks / Eyewear

Glovers Ward: Gauntlets / Gloves / Armbands

Legfitters Ward: Undergarments / Pants

Cobblers Ward: Greaves / Shoes / Sandals

News & Information

Market Wards, Anima, and Food

September 29th, 2010

Final Fantasy XIV LodestoneSquare Enix have announced some changes to the market ward system that will be implemented in the near future. These are to help improve the user experience. The current system of trade between players has often been criticized for making it difficult to find items.

Some questions and answers were posted on the Lodestone website today detailing the upcoming changes as well as other things. The text is as follows:

Market Wards

Q. I have read that there are changes planned to improve the market system, but is there any more specific information available regarding these changes and the direction the market system will take?
A. We have continued to receive copious amounts of feedback regarding changes that players would like to see made to the market system. As a result, we are planning a number of revisions and additions to the system, the first of which are scheduled to be implemented in the next one to two weeks.

Specifically, market wards will be organized according to specific item types, making it easier to consolidate similar items in the same area. Further, if an item sold within a ward corresponds to that wards’ item type, the tax incurred will be reduced. Items not of that ward’s category may still be sold, but the tax imposed will remain the same as it has up until now.

We will be closely monitoring the trends and developments of the market system following the implementation of these revisions and new features, and will continue to make further adjustments and alterations to improve player usability and convenience. For example, we are currently looking into options that will provide players with precise information as to which items are located in which market areas, or the ability to seek out specific items without the need for speaking to retainers, and more.

Also, we are now taking steps to increase the number of retainers that a character is able to simultaneously employ.

Anima

Q. What is the deal with the anima regeneration rate?
A. During the Open Beta, anima was recovered at the rate of one point every six hours (Earth time). Since service began last week for owners of the collector’s edition, however, that rate has been adjusted to one point every four hours.

Food

Q. What kind of effects does eating have on my character?
A. Eating food serves to temporarily increase certain stats, such as physical and magic attack power, or attributes, such as strength and dexterity. Also, there are foods and dishes suited more to the palates of certain races than others, resulting in more powerful effects.

News & Information

Final Fantasy XIV Windower

September 12th, 2010

Update September 29th: The WindowerXIV site is down due to a cease & desist threat letter issued by Square Enix. The site will remain down until further notice.

I. Features
- It enables you to play FFXIV in pseudo full screen mode (no window borders).
- You can use alt-tab in the full screen mode without FFXIV crashing.
- No more crashes due to UAC, ctrl+alt+del or other losses of the DirectX device.
- FFXIV runs a bit faster (about 5%) than in the build in window mode.
- Enables hardware mouse without patching any game files.
- Easy to use and configure through build in launcher and settings application.

II. Roadmap (features to come)
- Plugin interface
- Support for multiple screens
- More DirectX options to tweak the game
- Integrate a help function
- A lot of bugfixes :)

III. Requirements
- An up to date version of FFXIV
- Windows Vista or Windows 7 – it will not work on other systems

IV. How to use
- In FFXIV settings activate window mode and set the size (desktop res for full-screen).
- Start launcher, set the path to your ffxivboot.exe location and press “Play FFXIV”.
- You can also let the launcher create desktop links for you if you so choose.

Website: http://www.windowerxiv.com/

Final Fantasy XIV Windower

News & Information

A Bit About Job Change Macros

September 10th, 2010

FFXIV Macro IconsMacros are:
in game text command chains which are readily available using your CTL or ALT keys. Macros save you time, in many cases make you faster, and at the very least make your FFXIV life easier.

Below is some information about changing your equipment and setting up actions using plain text commands or macros.

To Begin Using Macros:
Go into your configuration menu and select macros. Choose an empty place and click it or press enter to begin. Type a short name, select an icon, and you can then create a macro.

A job change, including equipment and actions, is a good place to get started.

You can easily equip a weapon in your main hand. This is a good first step for an equipment change macro and will also change your job.

Format:
/equip [gear slot] “[item name]”
Example:
/equip main “Weathered Cane”

You can continue this macro by changing any of your equipment as you deem necessary as long as you do not surpass the ten line macro limitation.

Equipment Slot Names:
Format: /equip [gear slot] “[item name]“

Main Hand (main), Off Hand (sub), Throwing weapon (throwing), Pack (pack), Pouch (pouch), Head (head), Body (body), Body (clothing) (shirt), Legs (legs), Legs (clothing) (garment), Hands (hands), Feet (feet), Waist (waist), Neck (neck), Right Ear (R.ear), Left Ear (L.ear), Right Wrist (R.wrist), Left Wrist (L.wrist), Right Index Finger (R.index), Left Index Finger (L.index), Right Ring Finger (R.ring), Left Ring Finger (L.ring)

Readying Actions on the Toolbar:
Format: /eaction [slot number] “[action name]“ [main/sub]

You can also add your actions into their chosen positions by using “/eaction”. This example equips a Weathered Cane to your main hand, and puts a selected action into slot 2.

Example:
/equip main “Weathered Cane”
/eaction 2 “ACTION NAME” main

You can add actions to any toolbar slot by using the number for your chosen position.

Conclusion:
By combining equipment changes, and action readyness, you can properly create yourself a custom job change macro. Good luck with your macro, and have fun out there :)

News & Information

FF14: The End of Open Beta

September 9th, 2010

We would like to thank everyone who has participated in the FINAL FANTASY XIV Open Beta Test. The open beta test currently being conducted is scheduled to end at 5:00 p.m. on September 19, 2010 (PDT). Following the end of the open beta test, the beta test site will close at 12:00 a.m. on September 20, 2010 (PDT).

*Client downloads will cease simultaneously with the end of the open beta test.
*The bug report form will be closed simultaneously with the beta test site.

There isn’t much time left in the open beta test, but we would like to thank everyone for their cooperation and support.

— Quoted from the official beta tester (NA) site at: https://dev-na.ffxiv.com/

News & Information

Final Fantasy Online Fan Kit

August 9th, 2010

Final Fantasy Online Fan Kit

Square Enix has released a Final Fantasy Online fan site kit (official information). The download size is 264+mb, which should be plenty of material for most fan sites out there. The kit contains the title logo icons, guild symbols, characters, national flags, monsters, and other things. Square Enix says: “Fans are encouraged to use these graphics on personal sites, blogs, social networking sites and everywhere else on the web.”

You can download the first installment of the Final Fantasy Online fan kit by clicking here.

Below is an image with some quick, and random, examples of what can be found within the zip file. Everything within the Final Fantasy Online fan kit appears to have been seen before; however, having a central pre-prepared resource does make it fast and easy to make edits to your web site, forum posts, signatures, and wherever else you see fit to use the content.

Final Fantasy Online Fan Kit

According to the terms and conditions, you must add a disclaimer to the pages including files from the fan kit. Specifically: “FINAL FANTASY XIV ©2010 SQUARE ENIX CO., LTD. FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd. All material used under license”.

News & Information

FFXIV Beta Phase 3 Information

August 9th, 2010

This was an exciting Monday for Square Enix as they released a lot of information for us.

Beta 3 Start Date:
Phase 3 of the Final Fantasy XIV beta is set to begin on:
•PDT: Tuesday, August 10,2010 @ 7:00pm (PDT)
•GMT: Wednesday, August 11, 2010 @ 2:00 (GMT)

This phase of the beta may be the last phase where they introduce a large number of new changes before the release of the game. Expect a lot of new information to roll out once the beta begins. For those in the beta, be aware that there are a number of large patches waiting for you to download, so start up your FFXIV beta client now and begin the update. The servers will stay online all day long as they were in phase 2.

Players Site Being Updated
There was a quick note from Square Enix that their players site for FFXIV is receiving an update from the feedback they received. It wasn’t clear what will be changing.

Beta Manual Updates
With the move to beta 3, they have posted some updates to the manual for beta players. This update revealed some updates about Linkshells and “/” commands.

Linkshell Details:
A single character can join up to eight linkshells.
A single linkshell can have a maximum of 128 members.
A linkshell’s name can be up to 31 alphanumeric characters long.

Powers allotted to linkshell masters:
Disbanding the linkshell
Altering the linkshell’s crest
Inviting new members
Promoting members to leaders, demoting leaders to members
Exiling members and leaders from the linkshell

Powers allotted to linkshell leaders:
Inviting new members
Exiling members from the linkshell

————————
More information coming soon :) :)

News & Information

FF14 System Specifications

July 22nd, 2010

The official FFXIV site at FinalFantasyXIV.com has been updated to include the recommended system requirements for Final Fantasy 14. The minimum requirements have also been made available here at Final Fantasy Online for reference; they were released previously. This FF14 information is subject to change as Final Fantasy Online is still in its’ beta versions.

FF14 Minimum System Requirements

The following are the minimum system requirements for the PC version of FFXIV which were released previously via numerous sources.

  • Operating System: Windows XP SP3, Windows SP2, or Windows 7
  • CPU: Intel Core Duo 2.0 or AMD Athlon X2 2.0
  • RAM: Windows XP 1.5GB+, Windows 7, or Vista 2GB or higher
  • HDD/SDD Space: Installation 15GB+ and Download 6GB+
  • Graphics Card: NVIDIA GeForce 9600+ 512MB+ or ATI Radeon 2900+ 512MB+
  • Sound Card: DirectSound compatible; DirectX 9.0c or higher required
  • Internet Connection: Broadband or greater
  • Screen Resolution: 1280×720 or higher; at 32 bit minimum
  • DirectX: DirectX 9.0c
  • Others: Mouse, Keyboard, Gamepad

FFXIV Recommended System Specifications

Square-Enix states that the following PC specifications are required to run Final Fantasy Online smoothly using recommended in game settings.

  • OS: Windows 7, 32 or 64 bit
  • Processor: Intel Core i7 2.66GHz or faster
  • Memory: 4GB or more
  • Storage: Install 15GB or more, Download 6GB or more
  • Video: NVIDIA GeForce GTX 460 with 768MB VRAM or equivalent
  • Sound: DirectSound compatible sound card with DirectX 9.0c or higher
  • Internet: Broadband internet connection
  • Resolution: 1280×720 or higher, 32 bit
  • DirectX: DirectX 9.0c
  • Controls: Mouse, Keyboard, Gamepad

 

News & Information

About FFXIV: A Square-Enix MMO

July 8th, 2010

Final Fantasy XIV Online

Final Fantasy XIV is an MMORPG by Square Enix and will be released simultaneously in all regions. Like Final Fantasy XI, Final Fantasy XIV is a massively multiplayer online role-playing game. The game takes place in a land called Hydaelyn, mainly in a region named Eorzea, which has an aesthetic blend of sci-fi and classic fantasy elements.

Final Fantasy XIV, also known as Final Fantasy Online, FFXIV, and FF14, is the fourteenth installment in the Final Fantasy series. There are more than 14 titles under the name Final Fantasy; This MMO is due out for release at the end of September for Microsoft Windows. It was intended to have a simultaneous Playstation 3 release; however, the PS3 version has since been delayed until March of 2011.

In recent history, it was confirmed that closed alpha testing began on March 11, 2010 at VanaFest 2010, an event to commemorate the eighth year of Final Fantasy XI. When Final Fantasy XIV entered into its Alpha testing stage, players from different parts of the world were logging on at different times and testing what the development team at Square Enix created. Square Enix had said that about ten percent of the game was actually available for play within the Alpha test stage.

More recently, the Alpha testing has been completed. The Windows PC Beta testing was announced, via the newly established official Twitter account, to begin on July 10, 2010.

See also: Final Fantasy XIV Release Date.

 

News & Information