Famitsu has released a short list of the changes between the alpha and the upcoming beta. We know they got rid of the effect gauge at E3, but here are a few more changes that we haven’t heard about yet.
Along with the removal of the Effect Gauge, the function of the Action Gauge has been altered. Previously, the player would need a full Action Gauge to execute a command, whereas now commands instead consume a specific portion of the gauge.
The Action Menu, where players can customize their list of actions, has been expanded to 30 slots. There are 10 slots allocated for Traits (class-specific characteristics) and Abilities (crafting-specific characteristics)
The "Physical Bonus" system, which affects HP/MP, stats and elemental affinities, has been changed. Now, HP/MP rise automatically along with the player’s level and only stats are customizable. Also, the list of stats has been adjusted from 8 to 6. Elemental affinities have been separated and will now require the use of "Elemental Bonus" points to increase.
Throwing weapons have been added and can be equipped and use the "Throw" action.
Left/Right Ear 1 and Left/Right Finger 2 equipment slots have been added.
New abilities can be set when a shield is equipped.
Distance and orientation relative to the enemy will have more of an effect on the battle.
The amount and variety of Guildleves has increased.
The level cap has been increased.
Players can now consume items.
Food has been introduced, which is used to temporarily strengthen a player character.
Changes have been made so the menus and chat logs are easier to read and navigate.
News & Information
Beta Version